![]() ![]() It either needs to have more base damage to begin with, more damage per stack OR keep the stacks through the entire run ( or just a set amount of stacks when changing stages -> EG: losing 50% of your current stacks when changing stages ). The default is clearly the better choice here for a few reasons.ġ) Invis does damage going in and out of stealth so setting up for a killshot on your ult becomes much harder since usually you'll end up accidentally killing the enemy by stealthing.Ģ) The damage stacking on the alt skill is only really useful if you're planning on staying on the current stage for a longer time. Default does 600% damage and resets ALL your SKILL cooldowns on a kill ( sorry no equipment spam ! ) and the alternate version does the same damage but gives an infinite duration stacking buff towards the skill that makes it do 10% more damage per stack on a kill ( stacks reset to 0 when changing stages ). I can only hope that if they make an alternate skill that it'll keep the invis theme but give other bonuses ( I was thinking of an invis that doesn't do damage or stun, but keeps you invis longer or gives more movement speed to allow you to set up big burst damage from your ult skill which right now is unreliable because of the damage the skill does when coming out of stealth ). Also boosts movement speed by a pretty good amount while invis. ![]() Does a decently long stun, decent damage ( 400% if you hit both the explosions from going in AND out of stealth ) and makes you invis to keep you relatively safe from most enemies ( they'll still target your general location so keep moving ! ). Utility : Only one choice here for the moment. For solo play it might be better to go for the melee, and team play the dagger to apply bleed while the boss focuses on your teammates. I like the melee choice for when I get surrounded by smaller enemies, but the dagger is amazing for applying the bleed stacks to bosses. M2 : Choice between a close range melee sweep that does a hefty 2000% damage bleed over 15 secs on a crit ( reminds me of doggo's poison ) or a long range dagger throw that does the same thing on crit, but has less damage on initial impact ( 300%+ VS 250% ish ). Deffinately the best M1 skill I've used out of any char. The sniper shot skill just packs too little of a punch for me to be worth it. I like the shotgun way more since it does more damage up close and actually has some very decent range to it already. M1 : You get the choice between a captain's shotgun ( although IMO much better ) or a longer range sniper shot ( again very similar to captain when he charges his shotgun ). Becomes worse as the run goes on though because you'll more than likely pick up a few crit glasses along the way. I'd go as far as to say he's even better than arti ( slightly worse than loader tho ) because unlike arti he can go invis and run for cover if things get too dicey. Passive : His passive is what makes him compete with chars like Loader and Arti for being one of the easiest ones to get through early game with if you manage his other skills properly. he's probably my most favourite character to play right now. ![]() Because when you use the rifle version that is gonna make the daggers hit harder compared to any other survivor.Īlso get the little Doll that activate your item effects when used.So let me first start by saying holy hell. The first Red item you should pick up is the Ceremonial dagger. You can throw as many attack speed bonus items you want but it's not gonna help much. I have played the Commando character to very late game but he even with massive amount of boost could not instant kill Elite bosses because the item damage was so low. By the end of the first loop I barely needed to shoot at stuff before they died.Īny damage items that will activate when you hit a target or kill a target will deal such high damage that it'll cause a chain reaction. His high damage is what makes him brokenly powerful. ![]() I even stacked syringes in 1 game and it still felt bad compared to something like commando with the same number of syringes. how does he break it? He's severely limited by his fire rate. More so than any other character in the game.īut if you play with standard RNG mode for items you're going to have good and bad rounds. Originally posted by Edifier:Try it with Command artifact.īandit breaks the game with how OP he is. ![]()
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