You wake up in a bed and the only concern you have is your children who are in great danger, or you prove yourself in the most difficult trials to save others or yourself. You wake up in an abandoned castle with little memory of yourself and your surroundings – and now you have to find out what happened and who is after you! So turn off the lights and explore the dark secrets of the atmospheric Amnesia games. Now head back down into the Bunker, Soldat.All the horror brought together in the Amnesia: Collection. We see you, we hear you, we appreciate you. We can’t thank you enough for all the support and feedback we see in the social media channels. If you encounter any further problems or have additional feedback, please don’t hesitate to contact our support team here: Note: This patch addresses the listed issues and aims to improve the overall gameplay experience in Amnesia: The Bunker. Resolved an issue where the sniper would only shoot one of the two helmets in the pillbox.Ensured the prisoner would react appropriately when hit by a prop.Corrected various geometry issues, including holes, flying decals, and see-through surfaces in multiple areas such as Maintenance stairs, Prison, Arsenal, Tunnels, and the Hub. Fixed the lack of physics sounds for the broken version of the Roman doors.Added a sound effect when disarming traps with the cutters.Restored sound effects to the Save lamp in Tunnels when it goes out.Improved the ability to rotate locker combinations using the scroll wheel.The affected doors include the Pantry door and Workshop doors. Fixed several doors in the Maintenance area that couldn’t be fully opened, causing the stalker to get stuck in an open door loop until the player intervened.Implemented measures to prevent the monster from clipping through doors, specifically addressing the safe room door where it was most noticeable.Restored sound effects to the bandage animation in player_clean.ent.Addressed an issue where the player could still get shot by the sniper even after leaving the pillbox.Corrected a bug with the collision padlock that caused the shortcut door to remain locked and prevented the player from going through it.Investigated and resolved an issue where the player could blow up the shortcut padlock from the wrong side of the door using a grenade, implementing a local fix.Fixed a problem with the cinematics of the game where the image distortion effects option would not deactivate properly, hindering gameplay and missing parts of the story.Resolved an issue where the monster would get stuck in the maintenance map room after destroying a table, specifically due to an indestructible pox with cloth.Fixed a scenario where the monster would appear in the main menu after starting a custom story.Fixed bug where you alt-tab to to accept changes to keybinds.Corrected an issue where players could find one extra pocket bag beyond the available inventory slots on easy mode.Fixed a bug causing the run toggle to stop functioning after changing the gamepad preset to “alt” and entering another map. Rectified a situation where fog silhouettes would run in circles after the shotgunner was injured.Adjusted the behavior of the prisoner to prevent them from screaming in panic when hit with a gas grenade, providing an alternative way to deal with them without attracting the monster.Fixed a bug causing the lamp to become stuck while pulling the string after level load.Got the LevelEditor to work as expected for mod makers.Resolved a crash occurring when a monster completed its pathfinding.Fixed an issue where the game would crash when changing levels.Patch Log – Amnesia: The Bunker (Version 1.10) The Bunker just got updated with the latest stability fixes and improvements, providing a smoother and more stable experience.
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